Earthbound Geoglyph
Spell Field

Earthbound Geoglyph

  • Archetype:
  • Earthbound

  • View:
  • 3889




While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Earthbound Geoglyph — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Earthbound Geoglyph is a Field Spell whose value is a once-per-turn search of one Earthbound Immortal Spell/Trap when a Synchro Monster is Special Summoned, plus a Synchro-as-two-Tributes enabler. It converts Synchro summons into card advantage and tribute support, but it does not build a board or interact with the opponent, so its ATK-less body earns little on its own. The 48-deck footprint (62.5% in the Earthbound archetype) confirms the card is reliably played in its home, but per guardrail 3 that frequency reflects the archetype lock rather than inflating the score, and the Level 10 protection clause adds little to the rating.

Axis scores

Axis Score Evidence
Accessibility 60 Played in 48 of 48 sampled decks at an average of 1.75 copies, with 17 decks at 3 copies, but it is only live after a Synchro Summon, so it is not a free opening-hand card (observed; decks_evidence).
Combo & Conversion 50 The text converts one Synchro Summon into a Spell/Trap search and a Tribute enabler; no recorded boards exist to confirm the conversion depth (inference from text; combos_evidence is empty).
Resource Economy 55 The once-per-turn search is a net +1 card per qualifying Synchro Summon, and the Field Spell itself is not spent to use it (verified from text).
Effect & Interaction 25 Its only protection is conditional on Level 10 monsters being on the field and it does not affect the opponent's cards, so interaction is minimal (verified from text).
Material Utility 25 As a Field Spell it is not a material body; its only material-adjacent role is treating one Synchro Monster as two Tributes (verified from text).
Resilience & Flexibility 40 It stays on the field across turns, but a Field Spell is removed by field-removal effects and its protection depends on a Level 10 monster being present (inference from text).
Deck-Building Efficiency 70 A single slot with no garnet or lock requirement, and up to 3 copies appear in 17 decks, so redundancy is cheap (observed; decks_evidence copies_per_deck).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches an Earthbound Immortal Spell/Trap on each qualifying Synchro Summon, a net +1 card with no card cost
  • Field Spell stays on the field, so the effect is reusable across turns (once per turn)
  • Widely run in the sampled decks (48 of 48) at low copy counts, so it is cheap to include
  • Tribute enabler lets a Synchro Monster count as two Tributes for Earthbound Immortal Tribute Summons

Weaknesses

  • Search only triggers after a Synchro Summon, so it does nothing in a hand without a Synchro line
  • Does not affect the opponent's board or cards; its interaction value is minimal
  • Protection clause depends on Level 10 monsters being on the field
  • No recorded boards, so its real conversion depth in practice is unconfirmed

Counters / choke points

  • Field Spell removal, which removes the search and tribute enabler at once (inference)
  • Disrupting the Synchro Summon itself, since the search requires the Synchro Summon to resolve (inference)

Best use

Field Spell searcher and Synchro-based tribute enabler for Earthbound Immortal lines. Decks: Earthbound (archetype 828), Earthbound (archetype 1408). Suggested copies: 1.

Evidence & gaps

  • Verified: Searches one Earthbound Immortal Spell/Trap from the Deck when a Synchro Monster is Special Summoned, except during the Damage Step, once per turn (card text); Treats one Synchro Monster as two Tributes for an Earthbound Immortal Tribute Summon (card text); Cannot be targeted or destroyed by card effects while any Level 10 monster is on the field (card text)
  • Observed: Included in 48 of 48 sampled decks, 62.5% in archetype 828 (decks_evidence); Copies distribution: 29 decks at 1, 2 at 2, 17 at 3; average 1.75 (decks_evidence); Top partner Earthbound Greater Linewalker appears in 68.8% of decks (decks_evidence)
  • Inferred: The search is only reachable after a Synchro Summon, so its accessibility depends on the deck's Synchro line; As a Field Spell it is exposed to field-removal effects, which would end the search and tribute enabler; The archetype lock (Earthbound Immortal) limits its portability, so GenericUtility is capped despite 14 distinct archetypes
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only legal_copies not supplied per format











https://metaduelist.com/
Top